Tag Archives: inspiration

This is not written to pat you on the back, but to remind us all of the real context in which our work exists. When you are a pretty good designer you are actually infinitely better than no designer at all. It is important to strive to be the best, but oftentimes it seems at the detriment of having any confidence in our own work and abilities, and that confidence can be just as important to creating great work as any amount of skill. We are perfectionists, and while it is important to attempt success it is also important to realize that while we may not be reaching perfection, we are much closer to that end of the spectrum than we realize.
RosscottA Closer Look at Crap

A poorly run startup is a poorly run business.
A wonderfully run startup is a wonderfully run business. I don’t believe there are many great startups that are bad businesses. Maybe less than 1%. If the business is bad the startup is bad.
A great idea, maybe, but a great business, no.
So if you start something up, start a business, don’t start a startup.
- Jason Fried

“Final check: Does this make the world a better place?”
If your Tweet or post or photo or video or PDF helps make the world a better place, then succinctly articulate why and share it immediately.

If not, then skip it. No one unfollows an account for tweeting too little. Honor your audience’s attention and treat their brains with care.

- via James Buckhouse  #SHAREworthy

Common Misconceptions About Touch (interfaces)

Great article found on UXmatters early on this morning.

☞ Common Misconceptions About Touch

In this long post Steven Hoober faces the argument of the touch interfaces and some of it’s misconceptions in fact, he sais:

Touchscreens have been with us for decades—and they’ve been the mobile input method of choice for many of us for about 5 years. In fact, many junior designers and developers—or at least those who were late to the mobile party—have never owned a mobile phone for which buttons were the primary input method.

But there are still very few designers who seem to know how touchscreens actually work or how people really interact with them. In my work as a UX design consultant, working for many different organizations, I’ve encountered lots of myths and half-truths about designing for touchscreens.

If you’re into mobile, or touch, UX design I think this is a very interesting and enriching reading to do in this (hopefully) lazy sunday, ready to inspire you for tomorrow’s work…