Did you notice? On macOS 10.12 ‘Sierra’, when you try to add a new email account with Mail.app using the guided procedure it seems that you can only have an IMAP one…
Of course you can still have a POP3 account but, like it’s in Apple style in those last years, you have to use a gimnik to achieve the result [if you’re not going Apple-way-of-doing-things be prepared to this].
So let’s see how to do this. Open Mail.app and go to its Preferences, here point to the Account section and try adding a new account… make sure to give a wrong password on pourpose when asked:
After some work behind the scenes, the procedure will say that something is wrong and will ask some more details for this brand new account we’re setting up. As you can see in the following screenshot some more fields to fill will appear, along with a courtain asking the “Account type” we want to set up: IMAP or POP3
Some days ago my pal @masolino discovered and linked me this project on Github: mas-cli which is a command line interface to Apple’s macOS App Store …
A project like this is clearly aimed at every business environment where a sysadmin can use scripts to install, upgrade or remove the licensed software on their machines.
Even if this kind of market seems “abandoned” by Apple, the reality is that reports of successfully Mac integration in business and enterprise environments grow every month so this kind of utility is going to be appreciated by the most skilled sysadmins … and, anyway, a super interesting one!
“Great things in business are never done by one person, they’re done by a team of people.”
“Nothing in the world,” writes Ben Lerner in his 2014 novel 10:04, “is as old as what was futuristic in the past.”
Nicholas Windsor Howard, a designer from the States, has written a two issue essay on the current betrayal of Apple of six of its ‘old times’ core design principles:
- Analogies to familiar real-world objects, such as folders, buttons, a desktop, or a trash can, so that you feel comfortable and can easily use these clues to infer any of the computer’s functions.
- Style and grace, so that you want to use the computer.
- Judicious use of hierarchy and color (though technological limitations prohibited color displays until later in computer history), to draw your eye to the proper places and differentiate design elements from each other.
- Sufficiently readable fonts and bold iconography, so that you can see what you are doing.
- Feedback (for instance, the way an icon goes dark while being clicked). Providing feedback reassure you that you are accomplishing what you think you are, and it communicates the state of the computer.
- You need only glance at the interface to know what you can do and how to do it. According to this principle, the design should not include “hidden” elements (buttons, menus, and other choices should always stay visible) and should clearly communicate, using visual clues, what will happen when you interact with an element of the interface. This principle is called “What You See Is What You Get” (WYSIWYG).