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Since last December I’m an owner of a brand new iPhone 6. Coming from an iPhone 5 I’ve finally encountered the benefits of the M8 movement coprocessor and started to use (again) Moves, Breeze and the bundled iOS Health app. After a couple of weeks’ usage, since I had forgotten my restriction unlock code, and after having shot a lot of christmas photos with my family, I’ve decided to clean things up and reset my iPhone and start clean removing old and unused app, with fresh music and photo library and … discovered a completely missing 15 days of personal dataset previously saved inside the Health app but NOT synchronized over any “cloud” system whatsoever. iCloud included, where I was expecting they were waiting to be restored.
Personally I have enjoyed saving and then visualizing my health data on the device, monitoring how I am doing over the time with sleep, activity, blood pressure, heartbeats and such. But if this history is not kept / exportable / re-usable elsewhere then this health-kit API it’s only a commercial trick to sell stuff and not to build something that lasts. And Apple (or anybody else) doesn’t certainly need this when they convince us to me so thoroughly 24 hours a day…
Jim Edwards of Business Insider put it this way: “Androids are simply dumbphone replacement devices and treated as such … Despite the features at their fingertips, Android people use their phones for calling, texting, and playing Bejeweled. They ain’t shopping.”
IBM came to similar conclusions when it crunched iOS and Android transaction traffic over the Thanksgiving weekend. It found that iOS users were spending $1.27 for each $1.05 spent by Android users during Black Friday, with iOS traffic being 28.2 percent of all online traffic for that time (Android accounted for 11.4 percent).
Apple has set fire to iOS. Everything’s in flux. Those with the least to lose have the most to gain, because this fall, hundreds of millions of people will start demanding apps for a platform with thousands of old, stale players and not many new, nimble alternatives. If you want to enter a category that’s crowded on iOS 6, and you’re one of the few that exclusively targets iOS 7, your app can look better, work better, and be faster and cheaper to develop than most competing apps.
Marco Arment ☞ Fertile Ground
I’m not a developer, but I agree with Marco. The 3d and parallax effects seen in the demo looks really promising to me…
Windows Phone 8 is a stunning operating system. It has matured in functionality since Windows Phone 7, and it is very easy to use. Microsoft has quality hardware partners, too. Nokia’s Lumia 920 is powerful, with a stunning camera, and HTC’s 8X is one of the sleekest, prettiest phones available. As hardware, both can compete with the latest from Apple and Samsung.
The available third-party software is another story, and Microsoft’s core problem: Windows Phone 8 has an app ecosystem weaker than convenience store coffee. Today’s game announcement shows just how far behind it is. Microsoft is repeating the fiasco of its Windows Phone launch announcement, when everybody wanted (and expected) Instagram and got Pandora instead. Now, when everybody is expecting Temple Run: Oz or Candy Crush Saga, we’re getting a handful of old or mediocre (or old and mediocre) games. It’s a repeat of when Microsoft announced that Draw Something had come to the Windows Phone Store, long after the Draw Something craze had passed. The crowds are gone. All that’s left is a lonely app.
The Windows Phone Store is only beginning to look like what the App Store did two years ago. That’s a problem. Windows Phone is going down a beaten path, one iOS and Android have long forgotten. Instead of sprinting ahead, the company looks more and more like a poorly stocked used bookstore. Worse, Microsoft is trying to bill its app releases as something “new.” It wants you to think these refurbished-for-Windows Phone games and apps mean its store is on par with the App Store or Google Play, and its phones compare to the best iOS and Android handsets.
Alexandra Chang | Microsoft Endlessly Disappoints With ‘New’ Windows Phone Apps
Overall, I’d say that the whole Android apps ecosystem is fucked. Google loves to play the card of the friendly, open company that doesn’t lock phones.. but while doing that, it doesn’t propose a compelling market experience for the users nor an healthy market for the developers.
It’s too early to make a final judgement, but I have to say that so far things are pretty bad. We sold 152 copies in one week, and now average to 10 copies per day.
But the game is not bad. It sold on tens of thousands of copies in the App Store with little or no publicity (not even a press release) and 4 months after the initial release, it still sells about 130 copies per day.
Our multi-platform framework is there, and porting new games to Android would be much easier now… but if things don’t change, I’ll not bother porting new titles to Android even if that only meant to recompile the code, because supporting a piracy-laden platform is bad for the mobile market as a whole.
– via http://v5.kazzuya.com/2010/12/android-so-far-not-so-good.html
interesting read …